The Planestouched

The Planestouched are a group of humanoids which are not directly related, but are instead descended from extraplanar creatures, with their inherent magics becoming diluted due to the presence of other ancestries. Planestouched creatures also come about when creatures are conceived within a region of great planar energies. They are grouped together due to a few shared traits, magically speaking, and being quite similar conceptually.

Planestouched as DnD Characters=

Dual Nature
This is a very special feature which the Planestouched gain. It is slightly different for each Planestouched, and it is granted alongside all Paragon features.

When a Planestouched reaches 11th level, becoming a Paragon, they gain this Dual Nature feature, as follows;

You are considered both Humanoid and another creature type for all purposes. You retain all other typing and subtyping, as normal, and you gain new subtypes as appropriate(Such as Angel for some Aasimar, or Devil for some Tiefling). For Aasimar, your second type is Celestial. For Elves, your second type is Fey. Genasi are Elementals, Mortifs are also Undead, and Tieflings are also Fiends.

Planestouched Features
Planestouched do share some common traits... Well, they might, anyway. The following is a list of traits any of them can have, although the flavour does change between them.

Beauty. You possess an otherworldly beauty about you. It's technically a magic, so your physical appearance isn't necessarily of otherworldly beauty, but why the hell would you take this feature and not take advantage of it? You add your Tier to your charisma modifier for the purposes of gaining benefits from the score.

Darkvision. You gain 60 feet of Darkvision. When you take this feature multiple times, you increase this range by 60 feet.

Flight. You gain a Fly speed equal to your walking speed. Taking this feature multiple times increases this flight speed by 15 feet each time. For most Planestouched, this manifests as wings, though many Elves and Genasi simply levitate off the ground.

Otherworldly Form. You can use your action to manifest additional traits of your heritage. When you first take this ability, choose two Otherworldly Form features. The form may be used once per long rest. Taking this feature again allows you to add two additional features, or one additional feature, and gain an additional use of your Otherworldly Form each long rest. You maintain this form until you choose to end it, or for 1 minute.

Planar Magic. You choose one cantrip, one first level spell, and one second level spell. You may cast each leveled spell once per long rest. Heroes further gain third and fourth level spells. When becoming a Paragon, you may choose additional 5th and 6th level spells. Epic Planestouched gain 7th and 8th level spells. Each time you choose this Feature, you gain an additional set of spells appropriate to your tier, and may choose the same spell multiple times if you wish.

Resistance. You gain Shield to one type of Chromatic or Esoteric damage(Acid, Cold, Fire, Force, Lightning, Necrotic, Psychic, or Radiant damage) equal to half your maximum hit points. Taking this feature multiple times grants further Shield to the previous Shield, or creates a separate Shield for a different damage type. If you increase the Shield present, you may also add another damage type which is prevented by the Shield. In any case, your Shields are recharged at the end of a short or long rest.

Otherworldly Form Features
There was an ability on the last list. Yeah, that one sparked another list. Great, innit?

Armor. When you enter your Otherworldly Form, you gain universal Shield equal to twice your level. Taking this feature multiple times grants additional Shield equal to your level.

Mien. While in your Otherworldly Form, you add your level to charisma-based checks made against Beasts and Humanoids with fewer hit dice. Taking this feature multiple times grants a further bonus equal to your proficiency modifier.

Weapons. While in your Otherworldly Form, you replace the damage die of your natural weapons and manufactured weapons you wield if they are smaller than your proficiency die. Taking this feature multiple times increases the replacement die by three steps.

Wrath. Once each turn, while in your Otherworldly Form, you may increase the damage of a spell or attack by an amount equal to your level. Choosing this feature multiple times allows you to apply this an additional time each turn, and increases the damage of all uses by your proficiency modifier. The additional damage is that of the spell or attack, or an appropriate type(Such as Radiant or Necrotic for Aasimar, or an elemental damage for Genasi).


 * -|Planestouched as FATE Characters=Sample Stuff

Aasimar
The Aasimar are humanoids descended from Celestial creatures, Angels being the most famous, though any number of shapeshifting celestials could be potential ancestors for a given Aasimar. When Aasimar are created due to being in an area of intense extraplanar energies, they often express traits of deities or the planes themselves, rather than those of typical celestial creatures.

Elves
Elves are a race descended from the Fey. They are related to some of the Beastkin, which are also descended from Fey, however Elves possess a direct magical link to the Feywild which beastkin simply do not have. Elves are unique among the planestouched in that it is incredibly rare for children to be spontaneously elven due to feywild presence.

Genasi
Genasi are to Elementals what Aasimar are to Celestials. Genasi are often split into categories based on their most innate elemental affinities, however Genasi all possess the ability to alter their elemental affinity with the proper training. Some, called Tempests, are even able to channel multiple elements at once, though this ability has only been demonstrated by powerful Genasi.

Mortif
The Mortif bear a connection to the Shadowfell in the same way Elves bear a connection to the Feywild. Like elves, they are also unique in their creation, as it is almost wholly impossible for Mortifs to have undead ancestors. They almost always arise from their location being near to the shadowfell, with the rest being primarily descended from Vampires(A subrace known as Dhampir).

Shardmind
Shardmind break most Planestouched rules, at least in a lore sense. They are connected to the Astral Sea directly, and bear a natural affinity for Psionics. They are by far the rarest of the Planestouched, and have more or less only been seen on Amedala. They almost never arise from "Astral Influence" or some sort of "Astral Parentage"... Neither of these things exist, typically. Shardmind can only "commonly" arise through direct magical means of Astral Energies being placed within a creature at/before birth. In the wild, so to speak, this has only ever happened when the soon-to-be Shardmind is, uh, "conceived" inside an Astral Portal, then kept near such a thing. It takes a lot for the energies to build up, unless a mage directly forces the energies in.

Long story short, Shardmind are rare as shit.

Tieflings
Tieflings are those humanoids descended from Fiends. Historically, Tieflings were on the receiving end of a great deal of hatred and prejudice, due to their connection with the Lower Planes. In most places in Nexus, this has minimized in the modern day, and tieflings are accepted as normal members of society. Devilish Tieflings often come in specific shapes and forms based on their precise hellish connection, however Tieflings with non-devil ancestry have a great deal of variation in size, shape, and ability alike.