Acheri

Acheri is a continent found South-West of Aldrow, in the far West of Nexus. It lies around one thousand miles to the west of The Great Maelstrom, and on roughly the same horizontal as Arclent.

Politically, the continent is divided cleanly into two entities, split by the Chrenik Mountain Range. Historically, while the jungles of Chiron were plagued by elementals and elemental cults caught in constant conflict, the mages of Khenra found peace with the many elemental spirits, and used them to temper their magic and society.

Chiron
The jungles of Chiron have been historically inhabited by elementals and elemental cults. Historically is not now, however, and while elemental cults retain a great deal of their power in the jungle, their influence has become dampened in recent times. This is due to an invasion of Chiron, nearly 70 years ago, by the Angels of Acheron. These Angels are the origin of Acheri's and Chiron's names, as the mages of Khenra care little for how outsiders view them.

After the Angel's invasion, they have made a series of bastions and hallowed keeps across the jungle, and fight a perpetual war against the Exemplar Cults of Chiron, which are both hard to find and hard to stop. This does not stop the angels from trying, however...

Outside the Bastions, the jungle is largely tribal in nature, however these tribes are less hereditary and more religious. Aside from the Bastions, there are very few proper cities, and no major fortifications aside from the Exemplar Temples, however there are agreed-upon areas of peace, usually Hallowed in the name of an Exemplar of Preservation. Between the various elemental cults, and the otherwise agnostic creatures of the island, these places and the meetings within hold the peace, and allow them to work against the angels as a semi-unified force.

The Angels and their champions, as well as their more recent converts, have created incredible fortresses, temples to a variety of deities, and one entire major city, with smaller towns spread throughout. The angels maintain a small, but dedicated and highly-mobile military, focused on a strict hierarchy working in 5's. To each Angel, many of whom are still on Acheron, there are 5 Champions, to each Champion there are 5 Warriors, and to each Warrior there are 5(Sometimes fewer by necessity, though the angels are reticent to admit this) Conscripts. Ordinarily, squadrons led by a single Champion guard lesser towns, while larger towns are guarded by upwards of 3 Champions and their Warriors. Cherist, the Angels' City, is guarded by 3 Warden Angels and all of their Champions.

Khenra
The Great Sand Sea of Khenra is in a semi-golden age of magical development. Sand Skiffs are more available than ever, their Pharaoh, Great Khemara of the Night, survived the Age of Mew, and has promoted the growth of magic across the desert. The people of Khenra have long-since learned that the Stars hold incredible magical power, learning all their magic from them, however a recent innovation by one of Great Khemara's advisors, the Star Map, has made the stars simpler and easier to grasp than ever before.

Despite all this advancement, the people of Khenra have yet to destroy, or even properly understand, the Great Crypt, which grows evermore as a threat to all of Khenra.