Elf

Elves are humanoids descended from the Fey. Most often, these are descended from Seelie Fey of the Spring Season, though the Summer Season is also quite prolific in this way. Elves descended from Unseelie tend to live longer, though they are rarer. Elves are almost never the result of simple Feywild Influence, they are almost universally descended from Fey proper.

Elves have... A lot of reputations. I think the best thing to say in their regard; Not all elves are tree-hugging hippy vegetarians who need to eat more. Just most of them. That is all.

Elves as DnD Characters=

Elves as DnD Characters
Elves come in many varieties, some famous(Like the "High" Elf), but most others not as much.

When designing an Elf, you choose one Season and one Court which are most dominant within your elf. You then choose two of the Planestouched Features or appropriate Elf Features. A Heroic Elf gains two additional features. An Elven Paragon gains two more, in addition to the Dual Nature feature. An Epic Elf gains three additional features.

As an Elf, you gain a +2 to one ability score and +1 to another, or +1 to three different ability scores. All Elves further gain two Universal Features of their choice.

Universal Features
Elfshot. The magic of the feywild responds to your being in special ways. You gain Elfshot(Also called "Arcane Shots") equal to your proficiency modifier. When you make a ranged attack, you may spend one of these Shots to increase the damage of the attack by your level. This damage is doubled on a critical hit.

Elfen Touch. The forest naturally responds to your touch. You may cast Plant Growth at-will, but only targeting a single plant or patch of plants, and only with the 8-hour version of the spell. When you use this spell, you may shape the plant as it grows, allowing you to craft Livingwood items, among other things.

Eyes of the Wyld. You gain 60 feet of darkvision. Within your darkvision, you may identify any Fey, even if obscured through illusory magic.

Fey Ancestry. You gain advantage on checks and saving throws where failure would cause you to become Charmed.

Fey Mien. You project an otherworldly Mien, a weaker but more stable form of Otherworldly Form. If you possess one feature, you cannot possess the other. When you gain this Mien, you choose one Otherworldly Form Feature. You may use a bonus action to manifest this feature, and may deactivate it as a bonus action. You may keep the feature manifest for 1 hour, cumulatively, regaining this time at the end of a long rest. Taking this multiple times allows you to choose an additional Otherworldly Form feature, and allows you to use your Mien for an additional hour.

Forest Speak. You may speak with any Beast as though you shared a language, and may understand the beast in turn. When you make an Animal Handling check or a charisma-based skill check against a Beast you are conversing with, you gain a magical bonus equal to your proficiency modifier. Taking this multiple times increases the bonus by half your proficiency modifier.

Trance. Rather than sleep, you connect your spirit with the plane of Dreams, Arcadia, and simply meditate on the connection for 4 hours during your long rest. You are immune to effects which would put you to sleep or modify your dreams. When you awaken from this trance, you awaken with a bardic inspiration die, the size of your proficiency die. Taking this multiple times grants one additional inspiration die to use each time you awaken. You may spend and use these dice when making attack rolls, skill checks, or saving throws, or to fuel any other ability which uses bardic inspiration.

Autumn Season
The Season Autumn belongs to the Fey of the plants, such as Dryads. As you may expect, these fey possess plant-like features, bark-like skin, vine-like hair, leaves, and so forth. Some even possess natural toxins, though this isn't unique to Autumn Fey.

Autumn Elves, in turn, often have similar magical traits, many of them having green, vine-like leafy hair, if not fully wood-like skin.

Barkskin. You gain a natural Armour Shield equal to half your maximum hit points. In addition, you may hide while only lightly obscured by trees, leaves, or other plantlife. Taking this multiple times increases the Shield by your level each time.

Elven Swiftness. You add your Tier to your dexterity modifier for the purposes of gaining benefits from the score. Taking this multiple times grants a further +1 to your effective modifier each time.

Fey Step. You may cast Misty Step a number of times equal to your proficiency modifier per rest. When you do so, you may choose any number of creatures within 5 feet of your destination, which must make a wisdom saving throw, being frightened by you on a failure. This fright lasts for 1 minute, and the creature may repeat their saving throw as an action, ending the condition on a success. Alternatively, you may choose an effect which frightens one or more creatures as an action(Such as a spell), expending the resources to use the ability as normal, and cause the creature to abide by that effect's Fright condition. Taking this multiple times allows you to cast Misty Step two additional times per rest.

Harvest Season
Harvest Fey are uniquely grim. It is the time of death, and most Harvest Fey are in the Liminal Court. Many are also in the Fiendish Court. Harvest Fey often appear dead, such as Reapers (Grim being the most famous, as an Archfey that defies the courts as a high-ranking member in both the Nightmare and Liminal Courts).

Harvest Elves often appear like Mortif, dead caricatures of normally-living creaures. Some appear as literal skeletons, their flesh (If they have any) being completely transparent.

Elven Swiftness. You add your Tier to your constitution modifier for the purposes of gaining benefits from the score. Taking this multiple times grants a further +1 to your effective modifier each time.

Fey Step. You may cast Misty Step a number of times equal to your proficiency modifier per rest. When you do so, you may cause any number of creatures within 10 feet of your destination to suffer necrotic damage. This damage is equal to two rolls of your proficiency die.

Spring Season
Fey of the Springtime are often insectoid in some way. Pixies with butterfly wings, Sprites with dragonfly wings, Vespids with vespoid everythings. They are often quite dangerous, even if their purpose is completely benevolent(Which is very common with springtime fey).

Elves of Spring carry similarly bug-like features, some(Mostly those of the Abyssal Court) are even arachnid-esque, though the Springtime tends to be more subtle than other seasons.

Elven Presence. You add your Tier to your charisma modifier for the purposes of gaining benefits from the score. If you possess the Beauty Planestouched Feature in addition to an Elven Presence, then you change the net benefit to being your unmodified proficiency modifier. Taking this multiple times grants a further +1 to the effective modifier each time.

Fey Insight. You gain peculiar insights into the past and present. You gain a d4 intuition die for History and Insight, and you may cast Augury as an action. This does not take a spell slot to cast, but the cumulative chance of failure is still present. Taking this multiple times decreases the failure accumulation by 10%. If you are a Paragon Elf, you instead cast Commune, and are able to ask an additional question per time you take this feature.

Fey Step. You may cast Misty Step a number of times equal to your proficiency modifier per rest. When you do so, you may choose any number of creatures within 5 feet of your destination, which must make a wisdom saving throw, being charmed by you on a failure. This charm causes them to think of you as an ally for 1 minute, or until you or your allies harm the creature. Alternatively, you may choose an effect which charms one or more creatures as an action(Such as a spell), expending the resources to use the ability as normal, and cause the creature to abide by that effect's Charm condition. Taking this multiple times allows you to cast Misty Step two additional times per rest.

Storm Season
Storm Fey are often immaterial in appearance, such as appearing as lights and clouds. They are mysterious and powerful, using their natural charisma to hide these facts.

Elves of the Storm season tend to appear almost perfectly as another type of creature, usually the one their conception is near, with only eye colour or hair colour telling the true story.

Elven Swiftness. You add your Tier to your dexterity modifier for the purposes of gaining benefits from the score. Taking this multiple times grants a further +1 to your effective modifier each time.

Fey Step. You may cast Misty Step a number of times equal to your proficiency modifier per rest. When you do so, you create a storm cloud in your space and the space you teleport to until the end of your next turn. These block vision, and creatures who enter this space during their turns suffer lightning damage equal to your level. Taking this multiple times allows you to cast Misty Step two additional times per rest.

Summer Season
Summer Fey were mammalian and avian, usually, Satyrs being the most common. They tend towards strength and valor, but most(Like the majority of all fey) are also highly charismatic and interesting, not merely balls of muscle.

Elves of this season tend to be larger than other elves, and typically more muscular. Their animalistic features tend to be obvious, but unimportant, with the exception of avian wings. Functionally though, ape-arms, goat-legs, or a bull-tail doesn't change much.

Elven Might. You add your Tier to your strength modifier for the purposes of gaining benefits from the score. Taking this multiple times grants a further +1 to your effective modifier each time.

Fey Step. You may cast Misty Step a number of times equal to your proficiency modifier per rest. When you do so, you may choose any number of creatures within 5 feet of your destination, which suffer fire damage equal to your level. Taking this multiple times allows you to cast Misty Step two additional times per rest.

Winter Season
Fey of Winter are cold and reptilian or piscine. They have scales, slit-eyes, oddities, and often alien minds. Hags are typically of the Winter Season, though their features are quite subtle compared to other seasons.

Elves of Winter often bear subtle animalistic features, even if their Court would minimize such things. Their minds tend to be more direct and logical, as well, making Winter the only season to directly effect the manner elves think.

Elven Mind. You add your Tier to your intelligence modifier for the purposes of gaining benefits from the score. Taking this multiple times grants a further +1 to your effective modifier each time.

Fey Step. You may cast Misty Step a number of times equal to your proficiency modifier per rest. When you do so, you and all creatures of your choice within 5 feet of your destination gain temporary hit points equal to your level. Taking this multiple times allows you to cast Misty Step two additional times per rest.

Isehaven. You are inherently connected to the ice and snow. You gain Shield against cold damage equal to half your maximum hit points, which you regain at the end of a long rest. Further, your senses cannot be impaired through the cold, snow, sleet, blizzards, or other wintery phenomena, and you may hide even if only lightly obscured by such phenomena. Your concentration cannot be challenged by these phenomena, either. Taking this multiple times increases the Shield by your level.

Fiendish Court
Most Fey are creatures of myths and legends, of Dreams. Indeed, most hail directly from Arcadia. However... Dreams are not always pleasant, and from Arcadia's basement, the nastiest and most terrible fey are occasionally drawn out. These are quite literally the Fey of Nightmares. Their existence and the existence of their nightmare home together mean there are elves of these Nightmares, too.

Due to the Fiendish Court's Nightmarish origins, most Elves of this court are... Tragic. Both in their appearance and backstory. Many crimes are associated with their origin, perpetrated by living nightmares. These elves are rare and feared. They tend to appear humanoid, but stitched together in a truly unnatural way, without their features properly fitting together, but otherwise appear very normal.

Associated Ability Score: Strength or Charisma

Nightmare Magic. You possess a special spell slot, your Nightmare Spell Slot, which you regain at the end of a short or long rest. It is the size of your proficiency modifier. You also learn a spell whose level is that of your spell slot, which you may change at the end of a long rest. This spell must be a spell which inflicts damage or a condition. You gain additional spell slots of this nature equal to your Tier. Taking this additional times grants two additional spell slots of this nature each time.

Nightmarish Boon. You gain a Pact Boon and accompanying Eldritch Invocation, just as a Warlock of your level. You may change the Invocation when you gain a level. The Boon and Invocation are granted directly by the Subplane of Nightmares rather than an individual creature, and their appearance is typically quite overt and not traditionally pleasant.

Liminal Court
Even the Fey fear the reaper. The Fey however are not subject to the rules of the shadowfell, but their own rules, with their own reapers. Much like their gods, their Reapers are also Fey, subject to myth and tale unlike true flesh and blood. These are still the fey of dreams, but creatures such as the Dullahan are given as much power over death as the gods which govern it. And when those Dullahan have a place or a bloodline, the elves which result share the same proclivities.

Liminal Elves usually have a particular paleness or darkness to their skin, and their hair is even more extreme, being as dark as shadows or shock white with little in-between. Elves of the Liminal Court tend to find peace in places of dramatic death; graveyards being the most typical, though the sites of murder or suicide, or places where live sacrifices were enacted are all valid locations to bring peace to Liminal Elves.

Associated Ability Score: Dexterity or Wisdom

Grave Magic. You learn a spell related to necromancy or death of 1st level whose casting time is 1 minute or more. You may cast this spell over the course of 10 minutes without spending a spell slot or other resource simply by focusing your will over the energies of death. You learn additional such spells as you gain levels, such that you know one spell at each spell level upto half your level.

Touch of Life and Death. You gain Lay On Hands equal to twice your level. In addition to the normal uses of this energy, you may use it to deal necrotic damage equal to the number of points expended, or you may spend 5 points to inflict a creature with a nonmagical disease, which is resisted as normal. These actions may involve a spell attack roll to hit your target.''' '''

Lunar Court
Fey live in many places, and they have many varying priorities. Fey of the Lunar Court are fey which place their duties as a faery before both their own passions and their own honour. The most devoted fey are of the Lunar Court, and they are often hired or called to perform difficult or distracting tasks.

Lunar Elves tend to have fairly pale skin and silver eyes and hair. Their connection to the moon is symbolic more than literal, but for such fey beings, that can be more than enough to empower the elf. Lunar Shield. You possess Shield against Cold and Necrotic damage equal to half your maximum hit points, which you regain at the end of a long rest. Taking this multiple times increases the Shield by half again your maximum hit points.

Moonlight Magic. You possess Ki points equal to half your level, rounded up, which you regain at the end of a short rest. This Ki possesses the Lunar quality, and you may spend one point of Ki to cast Guiding Bolt. This is cast at a level equal to your Tier. Taking this feature multiple times grants further Ki equal to 1/4th your level, and increases the spell's level by 1.

Seelie Court
The Fey often prize their honor quite highly, but the Seelie fey truly take the faerie cake on this one. These fey would quite literally die before becoming dishonoured, placing it above all other cares in the world, including their own passions and duties.

Seelie Elves tend to have the same honourable disposition, however like all elf:fey relations, it is not the rule. These elves tend to look the most human, or whatever local race their is, really. It is more accurate to say that the "elven-ness" to their appearance is subtle, rather than apparent like many other courts.

Keen Senses. You gain proficiency in Perception, and further gain a 1d6 Intuition Die when you make a check related to one of your Keen Senses. Taking this multiple times increases the die step of your Intuition die.

Honor Magic. You gain Seelie Mana equal to your level, and you learn one Seelie spell at each spell level, upto half your character level, rounding down. You also learn one Metamagic option of your choice. You may spend this resource as Mana(See Sorcerer Revisions) to cast and modify any Seelie spells you know. Taking this multiple times grants additional Seelie Mana equal to half your level and an additional metamagic.

Sidereal Court
Sidereal Fey are fey which are created not through the plane of Dreams bringing life to a story, but instead Fey which are made to enforce such stories by the plane of Dreams. They act subtly, some even saying the Messengers are a type of Sidereal fey, but this is impossible to say. They are sometimes called the "Shadow Court".

Sidereal Elves tend to look the most like an "elf". They almost always have lithe figures with long hair and pointed ears. They are the storied elf, regardless of their parentage, more or less. Ironic, considering their sheer rarity.

Shadow Magic. You possess Ki points equal to half your level, rounded up, which you regain at the end of a short rest. This Ki possesses the Shadow quality, and you may spend one point of Ki to cast Pass Without Trace. The bonus granted by this casting is 10 + your proficiency modifier. Taking this feature multiple times grants further Ki equal to 1/4th your level, and increases the spell's bonus by 2.

Solar Court
The Solar Fey are Fey which have a single passion; To fulfill their duty. To a Solar Fey, there is no contradiction and their is no competition. Their greatest desires are to fulfill their purpose, whatever exactly that is.

Solar Elves tend towards darker skin tones, some being charcoal-black, with golden eyes and golden hair. There is an unnatural appearance to them, much in the same way as Lunar Elves.

Solar Shield. You possess Shield against Fire and Radiant damage equal to half your maximum hit points, which you regain at the end of a long rest. Taking this multiple times increases the Shield by half again your maximum hit points.

Sunlight Magic. You possess Ki points equal to half your level, rounded up, which you regain at the end of a short rest. This Ki possesses the Solar quality, and you may spend one point of Ki to cast Scorching Ray. This is cast at a level equal to your Tier, producing two bolts as a level 1 spell. Taking this feature multiple times grants further Ki equal to 1/4th your level, and increases the spell's level by 1.

Terrestrial Court
Fey of the Terrestrial Court are very grounded, essentially the "communists" of the fey. Their legends are told less by the Messengers, and often band their stories together; Nobody would feel quite right naming only a single of the little blind mice, three little pigs, or naming a single out of the Three Musketeers. Not all fey which do this are of the Terrestrial Court, but many are, and very few inside the Terrestrial Court strike out with their own legends.

Terrestrial Elves, in turn, tend to be less directly powerful, but more supportive, able to give and draw out strength. They tend towards having somewhat normal appearances, sometimes even more subtle than a Seelie elf.

Terrestrial Assistance. You may take the Help action as a bonus action, and when you take the Help action, you grant advantage and an additional die as a bonus. This die is a d4. Taking this feature multiple times increases the die step by 1.

Terrestrial Magic. You possess Ki points equal to half your level, rounded up, which you regain at the end of a short rest. You may spend one point of Ki to cast Bless. This is cast at a level equal to your Tier. Taking this feature multiple times grants further Ki equal to 1/4th your level, and increases the spell's level by 1.

Unseelie Court
The Unseelie Fey place their passion projects above all else. They are flighty and impulsive as only fey can be, and they put most of them to shame. These fey tend to have animalistic features, such as the Satyr's goat legs.

The elves share in this property. The Unseelie Elves are famous for bearing many animal traits; fur, animal ears and eyes, wings, and so on. They are the most inhuman-looking of the Elves, for the most part.

Natural Weapons. You manifest certain animalistic traits, which you may wield as weapons. Whether it takes the form of fangs, claws, mandibles, thorny protrusions, or other strange traits, your Natural Weapons are weapons with which you are proficient which have a damage die matching your proficiency die. Taking this multiple times increases the damage die step by 2 each time.

Passion Magic. You gain Unseelie Mana equal to your level, and you learn one Unseelie spell at each spell level, upto half your character level, rounding down. You also learn one Metamagic option of your choice. You may spend these points as Mana(See Sorcerer Revisions) to cast and modify any Unseelie spells you know. Taking this multiple times grants additional Unseelie Mana equal to half your level and an additional metamagic.


 * -|Elves as FATE Characters=Sample Stuff