Changeling

Changelings are a shapeshifting fantasy race. They are related to Sirens in some way, though the relationship has never been discerned. Due to their nature as shapeshifters, Changelings have a whole host of appearances, with each Changeling likely having no fewer than a dozen forms they feel comfortable in. Some changelings take different names and personalities with these forms, but most see them as just an extension of their mood, or just a tool for accessorizing.

Changelings have a mystically hidden history. On Arclent, there is a story that the dead Archmage Dullenhaft Stonebreaker created Changelings and Sirens as spies to assist his paranoid politicking. On Aldrow, it is thought that they are the Drakyr of Song Dragons. On Amedala, they are thought of as Gith with a natural talent for Psychometabolism. All of these are probably wrong, and all of them are impossible to confirm or deny; Magic which attempts to divine the truth of the Changeling's past are occluded from the present with magic beyond mortal kin.

Changelings are a minority in every place they are found, which is everywhere. They often attempt to blend in to normal society, pretending to be a common race, rather than making their presence as Changelings known.

Changelings as DnD Characters=

Changelings as DnD Characters
Changelings share the following traits;

Medium Humanoid; Charisma +2, One Other +1; 30 ft. Walking speed

'''Melpominee Occusion. Magic cannot divine your past or future, even the magics that you wield, and regardless of your willingness to the magic.'''

'''Melpominee Beauty. You add your proficiency modifier to your charisma modifier for the purposes of gaining Boons from high ability scores.'''

Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You may only adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.

You stay in the new form until you use an action to revert to your true form or until you die.

Changeling Versatility. You gain one feature of another race which is common where you live. This feature must be one which may be learned or trained, rather than an inherent ability.

Heroic Changelings
Heroic Changelings find additional versatility in the shapes they may take. You may take on forms which range from Small to Large, with all the benefits of doing so, and may harden your skin when you shapechange, granting you a Natural Armor bonus equal to your proficiency modifier.

Changeling Paragons
Changeling Paragons gain increased awareness of the people around them, and are able to better mimic such things. You learn an additional racial feature from a race you have encountered on your journeys, following the same rules as in Changeling Versatility.

Epic Changelings
Epic Changelings possess shapechanging abilities which rival or exceed many deities. You may shapechange any size between Tiny and Huge, may grow any number of natural weapons(d12 damage die), wings(Which grant a 60 foot fly speed), additional limbs, or other similar implements.


 * -|Changelings as FATE Characters=Sample Stuff