Faction Scores

Many people and factions in Nexus are pretty normal by Fantasy standards. They can't see you when you roll a 10 on stealth, and a big deception roll will convince them to hand over their life savings without any questions.

But, there is an important word; Many. Many others, however, belong to a Faction or Family which they view as inherently more important than they are. When encountered alone, all is normal. However, when you're in their home, playing by their rules... A new rule is added to the game. This is the Faction Score. A special Ability Score that is always in flux based on your actions. It has a modifier associated with it and you use it for skills and other purposes, like normal.

Each Faction has their own score associated with them, and they might take different names(Or just be labelled "X Faction Score" and "Y Faction Score"). Many clans of Dwarren, for example, use Honour(Your credibility and integrity), many Warrior and Hunting Factions use the idea of Valour(The biggest monsters you've killed), and on Azzeranni many families subscribe to Gnosis(Your connection to the Spirits) as being more important than Wisdom or Charisma together.

A short list, and the associated skills, are assembled below, but it is not exhaustive by any means.

Gnosis
Gnosis is the score representing your raw connection to the spirits. It is used on Azzeranni by many of the older Lycanthropic Families, and may substitute any of the many following skills and abilities;

Animal Handling, Insight, Perception, Persuasion, Survival, Divine Spellcasting, Primal Spellcasting, and some Arcane Spellcasting.

Honour
Honour is used by, among others, Dwarren tribes, and measures your... Well, Honour. It's a mix of credibility, integrity, earned respect, and trust with the tribe. It often substitutes for the following skills;

History(Only faction history), Insight(only against others in the faction), Intimidation, or Persuasion, as well as other skills in specific circumstances.

Valour
Valour represents your courage and combat effectiveness, as seen by the Faction. This is often used by Giantspawn tribes and Hunting organizations. It often substitutes the following;

Intimidation, Investigation, Nature(only on the creatures you hunt), Persuasion