Settings

Nexus is a big place with a lot of potential settings for storytelling. More than can be properly listed. More than I could probably talk about. But here's some of the ones I know a bit better than others, and we can have a game in. Okay? Okay!

Halordain Aquos IV: Continental
Halordain Aquos IV is the place where most of them continents are, and it's the formal name for the area the continents that we know of are. This place includes all 8 continents, detailed below, but the style includes world travelers as well as relatively stationary games;

Acheri
Acheri is a large, teardrop-like continent divided in two by a great mountain range. The western half is referred to the Chiron Jungles, while the eastern half is the Great Sand Sea of Khenra.

Aldrow
Aldrow is a continent split in two, a central island in the shape of a question mark surrounded by a large crescent ring. It is split into four main Tower Cities and their provinces, all under the ownership of the Great Dragon King Delwrensk.

Amedala
Amedala is home to great chaotic energy from the Far Realms, the Astral, and Limbo, and is populated by many Abominations. Gith dominate the continent, which has been partially torn-apart by the heavy use of psionic magic, creating strange formations of plants, crystals, and creatures, as well as many floating islands.

Anntarrem
Anntarrem is a cluster of large islands politically divided, though at general peace with eachother, if you could think of the islands themselves as having peace. They eschew the use of Crystals as currency, instead using magically-marked cards(Crafted from metal or gemstones) which track Kredits.

The Fantasy Scipunk setting, filled with energy weapons and magical science BS.

Anukavin
An underwater mountain whose green peak is breaching the water, but people call it a continent. It is home to almost exclusively Giants and Giantspawn living in large roving tribes.

Araminta
Araminta is a desert continent. Genasi of all kinds are common in various places around Araminta, and bear a pseudo-political structure in many ways resembling an archaic China, with familial groups and a high emphasis on honor and dignity above efficiency and progress. Magic is primarily performed through Psionic means, rather than Crystal Channeling or Conduit Casting.

Arclent
The continent of Arclent is politically divided by many human, beastkin, and elven rulers, all in competition with eachother and engaged in a slow war with the demonic forces of Citarik, who invaded from the Abyss 70 years ago.

Azzeranni
Azzeranni is a heavily forested, smaller continent. It is home to almost exclusively Beastkin and Lycanthropes. The continent as a whole is a nest of ley lines, with an incredibly heavy spiritual presence.

Halordain Aquos IV: Underdark
The Continents rest on the surface, and with the exception of Amedala, there are many miles separating them and the Underdark, a mess of labyrinthine caves and tunnels which open to hundreds of thousands of separate, massive air pockets inside which are made the largest and most incredible cities and kingdoms in the known world.

Halordain Aquos IV: Waters
Between the continents of Halordain Aquos IV is the Aquos part of it's name. Lots of ocean, dotted with islands and other oddities. This game would be quite similar to Spelljammers, below, only across the waters rather than the stars. More simple, at the least. A fun effect of this setup is that the varying technologies around the Continents gets to all play across the oceans.

Feywild: Logres
Logres is the 50 Kingdoms of Arthur, king of legend. A perfectly high fantasy setting home to fey, elves, and Camelot.

Shadowfell: Amenti
Amenti is the Underworld of Khenra, homed in the Shadowfell. Unlike other Dark Kingdoms, Amenti is particularly difficult to reach, with very few known connections.

Shadowfell: Stygia
Stygia is the Dark Kingdom connected to Arclent. It connects to the Clentian Underdark in many places, and beyond this is home to armies and armies of dead giants and living Fomorians.

Spelljammers
Spelljammers is DnD in space, travelling from Crystal Sphere to Crystal Sphere through the Phlogiston in a magic ship. DnD Space Pirates, by definition travelling the worlds.