Reaction Rolls

A random mechanic I, employ to determine the general mood and reactions of NPC's. In conversation, things get said, and sometimes rolls are made. Whenever a player needs to roll a persuasion, and some deceptions(Depends on what gets said), the NPC rolls a Reaction Roll, which is a 2d6 roll, with modifiers added.

This is my version of a "Loyalty" mechanic. Creatures occupy a certain "Reaction State," which is a pretentious way for me to say their attitude towards a given creature.