Classes of Nexus

In Nexus, a creature's Class describes their abilities and talents, and represents the power granted to them through their Crystal. Other learned and trained abilities are represented by Perks, Talents, and similar features. The features granted by a Class come directly from the Magic flowing through one's own internal Crystal, manifesting in different and unique ways for each creature.

Core Classes
The Core Classes are the broad category of class commonly used by adventurers, agents, and heroes. Player Characters are almost always included within this category. The Core Classes also include the majority of Variants on these classes.

Barbarians
Barbarians are most often violent savages who wield large weapons with great might, but little proficiency.

Variants
Blood Shaman, Brute, Vandal

Bards
Bards are charismatic storytellers which wield arcane magic. They have a partially-deserved reputation for fucking everybody within eyesight.

Variants
Poet, Skald

Clerics
Clerics are wise spellcasters who gain their power through their devotion to a deity, gaining particular power from a specific facet of their deity, representing a single Domain.

Druids
Druids are also wise spellcasters, however their power comes from a direct connection to the world itself. This is sometimes supplemented by a connection with the Fey.

Variants
Shamans, Witches

Espers
Death is a commonplace event in Nexus, but it is by no means the end. For many, especially Espers, it is only the beginning. Espers lived their afterlife for a time, then through some method were reunited with a body they made their own(Or, their own body brought back to life). Of course, no contract with death said they had to give up the powers they got in death.

Variants
Fallen, Risen

Fighters
Fighters are powerful warriors and weaponmasters who wield weapons with an incredible proficiency.

Variants
Bushi, Gladiators, Knights, Warriors

Gunslingers
Gunslingers are characters fueled by their deeds and their resolve. They ordinarily wield Firearms, a special type of magical ranged weapon that fires projectiles or energy. These weapons do not exist across most of Nexus, and as such there are no Gunslingers.

Variants
Arbalester

Illriggers
Illriggers are Knights of Hell, a distinct part of the Infernal Hierarchy. These warriors are noble by default, wielding dark magics and steel blades, neither of which are as mighty as the Illrigger's own tongue.

Variants
Divine Leigonaire

Monks
Monks are warriors who harness the magical energies of their bodies, known as Ki, to perform incredible feats.

Variants
Ki Warrior, Prize Fighter, Pugilist

Paladins
Paladins are the front-line warriors which carry the ideals of their Oath and make holy war against those who oppose said oaths. Famously Lawful Good and serving a deity, neither of these are necessarily true for a Paladin.

Variants
Crusader

Psychic Warrior
Psychic Warriors are highly disciplined Psionic Knights which wield weapons and psionic powers like extensions of themselves.

Rangers
Rangers are warriors and hunters who exist at the edge of society and the wilderness, the guides and guardians for both sides against the terrors that lurk within cities and the wilds alike.

Variants
Hunter, Warden

Rogues
Rogues are shifty Experts, opportunistic jacks of all trades famed for being sneaky backstabbers- A reputation that is only earned by a few, but worth remembering for all.

Variants
Abysswalker, Ninja, Scrapper

Sorcerers
Sorcerers use the magic inherent to themselves, regardless of why it's inherent, to achieve great feats of arcane spellcasting.

Variants
Cultivator

Warlocks
Warlocks are given eldritch power by striking a deal with a great entity, capable of great achievements on both their own efforts, as well as their Patrons.

Variants
Shamans

Wizards
Wizards are intelligent arcane spellcasters which have studied, and they've fought, and they've killed, for the notion of a spell that they get to build. For once in their lives they'll make a spell with pride, they don't understand why you stand to the- *Clears throat*... Sorry.

Variants
Hucksters, Psions, Witches

Secondary Classes
Secondary Classes are classes unlikely to be used in the field, but are instead taken by non-adventurers, and usually represent their dream(Or nightmare) job within society. These are mostly borne by NPC's, but the occasional Player may want to use one, and they might be allowed to in the right circumstances.

Experts
Experts are skillmonkeys which are very good at specific, non-combat tasks. Specific Experts include Archaeologists and Alchemists.

Variants
Craftsman, Noble

Sage
Sages are spellcasters with a specific purpose. Some are Arcanists studying the nature of the universe, others are village Healers who wield magic talents to help everything run smoothly.

Variants
Arcanist, Healer

Warriors
Warriors wield weapons and technique to achieve minor goals, such as fighting in an army, or guarding a city.

Variants
Guard, Soldier

Creature Classes
These are classes taken by monstrous enemies, such as Demons or Dragons, and which are inherently taken by mindless enemies, such as most Beasts and Undead. Some Humanoids choose to harness the inherent energies of their ancestry, however, taking their appropriate Creature Class, such as Elf or Shifter. Some of these Classes are detailed below;

Dragon
A branch of classes which True Dragons take. Each type of Dragon within a system of dragons(Such as Chromatics, Metallics, or Gemstones) bear their own class, with each color/metal/gemstone/etc. dragon then bearing their own subclass. Broadly, the Dragon Class grants several stat buffs and size increases, a more powerful breath weapon as their level increases, and more powerful draconic weapons.

Elf
A rare Humanoid Creature Class, the Elf class bears similar functionality to a Ranger, however each Subclass represents a separate elven ancestry, such as High Elves, Moon Elves, and Drow being separate subclasses. The Elf Creature Class grants nature magic and martial training, among other abilities.

Phoenix
A rare class only possessed by exceedingly rare creatures, Phoenixes. This class grants overwhelming mastery of fire magic, with many healing and life-based abilities to pair with them. A Phoenix' subclass represents their ideal use of fire; White Fire to burn away mortality and wounds, Black Fire to burn even the ashes that remain, or Blue Fire to burn away the body and mind together, are only few examples.

Zombie
A basic class for basic undead, this class provides exclusively attack and stat boosts, with a large amount of hit points. It's effectiveness is rumoured to lower as creatures grow in Intelligence, and as such there seem to be very few powerful intelligent Zombies.

Prestige Classes
A Prestige Class is one which may only be taken as the second half to your Paragon Class. They cannot be taken alone, and serve the exclusive purpose of enhancing or broadening a Paragon's capabilities.

Alienist
A summoner and binder of great talent.

Battle Dancer
An inspiring warrior who dances through a battle.

Bishop
A master of delivering divine smiting at a long range.

Blackguard
An Evil Paladin who betrayed their Oath to serve a Demon Lord.

Chakravanti
A spellcaster who wields their Ki as fuel for their magic.

Corsair
A shifty warrior who favours hit and run tactics, particularly on the open seas.

Death Knight
A Necromantic Warrior who wields evil magic and a treacherous fighting style.

Dragon Rider
A warrior who rides a dragon or similarly exotic flying mount.

Dread Necromancer
A Necromancer who wields the blackest arts and acts as a direct conduit to the Negative Energy plane.

Elemental Master
A spellcasting master of the elements, which acts as a direct link to the elemental planes.

Gigas Knight
The definition of a superheavily armoured warrior.

Mage Knight
An arcane warrior who rides a phantom steed.

Moon Dancer
A warrior who augments themselves with primal energies, most often from the moons.

Myrmidon
A swift warrior who wields light blades to great effect.

Mystic Theurge
An arcane and divine spellcaster which mixes deific knowledge and arcane lore.

Pontifex
A powerful healer and divine spellcaster, the Cleric of Clerics.

Reaver
A master of mixing blade and bow(Or crossbow, or firearm).

Sage
A Wizard's Wizard who studies the nature of the World to improve their spellcasting.

Samurai
A warrior who wields Ki alongside their weapons and armor.

Seraph Knight
A divine warrior with an angelic countenance. The gold standard for most paladins.

Shadow Dancer
A shifty arcanist with control of dark energies.

Shaman
A powerful primal spellcaster who borrows power from the spirits, and a Druid's Druid.

Shifter
A primal warrior with no stable form, which wields the power of the animals more than the power of humanoids.

Steel Cavalier
A warrior so committed to protection they put heavy armor on themselves, their horse, and the armor they're already wearing.

Troubador
A mounted mage with a talent for horseback spellcasting.

Vampire Hunter
A warrior who wields the dark powers to fight those same dark powers.

Whisper
Nothing more than a whisper on the wind, sneaky stabbers of this calibur are thought of more as myth than truth.